Menu

Global Scans · Virtual Reality · Weekly Summary


  • [New] The convergence of VR, AR, and AI will lead to seamless, personalized digital interactions, with lightweight wearable devices potentially replacing smartphones as primary interfaces by the end of the decade. The Chronicle-Journal
  • [New] A combined 87% expect at least 20% of consumers to use VR/AR for transactions within a few decades. SQ Magazine
  • [New] Virtual reality integration might sound futuristic, but Meta's investment in VR technology suggests WhatsApp Web could support immersive meeting spaces by 2025. Stanislav Kondrashov
  • [New] In the year 2025, both VR and AR will be able to gain more traction. Yogonet
  • [New] In 2025, we can expect to see a rise in augmented and virtual reality technologies that are more immersive and user-friendly. HotBot
  • [New] Elon Musk's xAI has launched Grok Imagine 0.9, an AI capable of generating text, images, videos, and even virtual reality experiences. EIMT
  • [New] Integrating AI, blockchain, AR/VR, and advanced analytics will define the next-gen fantasy sports apps in 2025, ensuring scalability, engagement, and profitability. Kuchoriya Techsoft
  • In the Asia Pacific region, India is expected to lead with AR/VR in healthcare at a CAGR of 26.1% by 2027. KOMPANIONS
  • XR industry trends 2025 will see the expansion of XR technology beyond the typical large VR headsets and AR glasses. Roundtable Learning
  • From gaming to retail shopping experiences, AR/VR will be a new standard feature in the next wave of iOS app development trends from 2025 to 2030. Seven Square Technologies
  • AR and VR technologies could contribute $1.5 trillion to the global economy by 2030, with marketing and customer engagement being among the largest areas of application. Yahoo Finance
  • Data from Statista shows that AR and VR user penetration will surpass 1.2 billion globally by 2026, indicating substantial appetite beyond niche markets. Vasile Crudu
  • Virtual Reality Growth: VR-based training is forecasted to grow 900% by 2027. CertifyMe
  • AI-driven personalization, VR immersion, and blockchain technology will become standard across platforms by 2030. Tech Digest
  • By 2025, the high-speed, low-latency capabilities of 5G will allow for more complex AR and VR applications, enabling seamless multiplayer gaming, remote collaboration, and large-scale AR events. Euphoria XR
  • Artificial Intelligence will be pivotal in improving AR and VR technologies by 2025. Euphoria XR
  • The VR industry is projected to grow from £10.2 billion in 2022 to £38 billion by 2026, representing a compound annual growth rate of 30.5%. Floodlight New Marketing
  • By 2025, AR and VR headsets will become lighter, more comfortable, and offer higher-resolution displays. Euphoria XR
  • In the next few years, VR and AR tools will enable a level of interaction much nearer to face-to-face, to collaborate on tasks and problem-solving. JumpGrowth
  • By 2025, classrooms will be equipped with AR and VR tools that allow students to explore topics in ways that are impossible with traditional textbooks. Euphoria XR

Last updated: 20 October 2025



Please stand by...

The magic is happening, but it might take a couple of minutes.

Login