[New] Later 2030, the VR and AR industry could affect up to 23,000,000 workers.Market.us Scoop
[New] Apple's Vision Pro and other augmented reality or virtual reality platforms include built-in eye-tracking sensors that could support pupillometry-driven adaptations for audio content.IEEE Spectrum
[New] While the full metaverse might still be evolving, the practical applications of augmented reality and virtual reality in marketing will be hitting their stride by 2026.Marketing & PR services | SongBird
[New] By 2026, photorealistic VR environments will be the standard in enterprise training, particularly for high-stakes scenarios where realism has a direct impact on learning outcomes.Mazerspace.com
[New] In 2026, AR, VR, virtual try-ons, and 3D product views will become standard expectations rather than premium features.CDA - Full Service Digital Agency
[New] In 2026, the progressive web apps will start to interact with AR/VR headsets and smart glasses.Idealogic Group
[New] While Google and Apple are working at full speed on counter-designs, VR hardware is going back to the drawing board to regain momentum with a new architecture.heise online
[New] Over 75% of Fortune 500 companies already utilize VR for training, with enterprise users projected to account for more than half of total VR revenue by 2030.Mazerspace.com
[New] Counterpoint Research has predicted a 14% reduction in annual sales of virtual reality headsets.
The Guardian
[New] Meta's next VR product, an ultra-compact and lightweight mixed reality headset, is currently planned for the first half of 2027, followed by Meta Quest 4, whose development has just begun and which will likely be released later.
heise online
[New] The Chinese manufacturer, currently selling the PC VR headsets Pimax Crystal Super and Pimax Crystal Light, plans to release two new wired devices in 2026: the Pimax Dream Air and Pimax Dream Air SE.
heise online
[New] VR headsets will remain the best way to play VR games until the Quest 4 rolls around and potentially changes that paradigm, but until then, two options will be the best choice for VR gamers.
Android Central
[New] AR/VR headset shipments will grow 39.2% in 2025, raising adoption pressure.
Glass Almanac
[New] The software segment is projected to expand at the highest CAGR between 2024 and 2029 due to the rising demand for engaging and diverse VR content.
Yahoo Finance
[New] Spatial computing adoption will accelerate in 2026, with consumers enjoying immersive entertainment and social experiences, while industries deploy AR and VR for operations and training.
Yahoo Tech
[New] In 2026, AR and VR will become travel planning essentials. / Belize
Bookit N Go
In 2025, expect cutting-edge technological innovations that enhance the onboard experience, from AI-powered personal assistants to virtual reality shore excursions.
Geeks
VR platforms like Meta Quest for Business and Varjo enable immersive, repeatable training for high-risk or complex tasks, without shutting down operations or putting people in danger.
UC Today
MarketBeat's screener identifies Meta Platforms, zSpace and The Glimpse Group as the top Virtual Reality stocks by recent dollar trading volume, though investors face risks from rapid technological change, heavy R&D costs, and uncertain consumer and enterprise demand.
MarketBeat
As per insights from NextBigTechnology, blending AI with AR/VR and IoT will define 2025's app trends, but only if fragmentation is mitigated.
WebProNews
The AR/VR landscape of 2025 will be built not just by large tech companies, but by a massive wave of creators.
INAIRSPACE
By application type, the AR/VR & XR applications segment is expected to expand at the fastest CAGR between 2025 and 2034.
Precedence Research
Last updated: 12 January 2026
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